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Text File  |  2004-01-06  |  3.4 KB  |  162 lines

  1. Worm_x = {
  2. ------------------------------------------------------------------------------------
  3.  
  4. ------------------------------------------------------------------------------------
  5.  
  6.  
  7.     PropertiesInstance ={
  8.         sightrange = 80,
  9.         soundrange = 10,    -- rememeber that sound ranges intersect and sound range for AI doubles when in alert
  10.         groupid = 154,
  11.         aibehavior_behaviour = "MutantJob_Idling",
  12.         },
  13.  
  14.     Properties = {
  15.         KEYFRAME_TABLE = "WORM",
  16.         SOUND_TABLE = "WORM",
  17.         fMeleeDamage = 100,
  18.         bAffectSOM = 0,
  19.         suppressedThrhld = 5.5,
  20.         bSleepOnSpawn = 1,
  21.         bHelmetOnStart = 0,
  22.         bHasArmor = 1,
  23. --        fileHelmetModel = "Objects/merc_m_heavy.cgf",
  24. --        bHasLight = 0,
  25.         aggression = 0.3,    -- 0 = passive, 1 = total aggression
  26.         commrange = 30.0,
  27. --        cohesion = 5,
  28.         attackrange = 70,
  29.         horizontal_fov = 160,
  30.         eye_height = 2.1,
  31.         forward_speed = 3,
  32.         back_speed = 2.5,
  33.         max_health = 70,
  34.         accuracy = 0.6,
  35.         responsiveness = 7,
  36.         species = 100,
  37.         fSpeciesHostility = 2,
  38.         fGroupHostility = 0,
  39.         fPersistence = 0,
  40.         equipEquipment = "none",
  41.         equipDropPack = "none",
  42.         AnimPack = "Basic",
  43.         SoundPack = "pig",
  44.         aicharacter_character = "Screwed",
  45.         pathname = "none",
  46.         pathsteps = 0,
  47.         pathstart = 0,
  48.         ReinforcePoint = "none",
  49.         --Objects\characters\animals\Pecari\pecari.cgf 
  50.         fileModel = "Objects/characters/mutants/mutant_slug/mutant_slug.cgf",
  51.         bTrackable=0,
  52.  
  53.         speed_scales={
  54.             run            =3.63,
  55.             crouch    =.8,
  56.             prone        =.5,
  57.             xrun        =1.5,
  58.             xwalk        =.81,
  59.             rrun        =3.63,
  60.             rwalk        =.94,
  61.             },
  62.         AniRefSpeeds = {
  63.             WalkFwd = 0.67,
  64.             WalkSide = 0.67,
  65.             WalkBack = 0.67,
  66.             RunFwd = 1.93,
  67.             RunSide = 1.93,
  68.             RunBack = 1.93,
  69.             XWalkFwd = 1.2,
  70.             XWalkSide = 1.0, 
  71.             XWalkBack = 0.94,
  72.             XRunFwd = 4.5,
  73.             XRunSide = 3.5, 
  74.             XRunBack = 4.5,
  75.             CrouchFwd = 1.02,
  76.             CrouchSide = 1.02,
  77.             CrouchBack = 1.04,
  78.         },
  79.     },
  80.     
  81.     PhysParams = {
  82.         mass = 20,
  83.         height = 1.8,
  84.         eyeheight = 1.7,
  85.         sphereheight = 1.2,
  86.         radius = 0.45,
  87.     },
  88.  
  89. --pe_player_dimensions structure
  90.     PlayerDimNormal = {
  91.         height = 0.6,
  92.         eye_height = 0.5,
  93.         ellipsoid_height = .6,
  94.         x = 0.35,
  95.         y = 0.8,
  96.         z = 0.2,
  97.     },
  98.     PlayerDimCrouch = {
  99.         height = 0.6,
  100.         eye_height = 0.5,
  101.         ellipsoid_height = .6,
  102.         x = 0.35,
  103.         y = 0.8,
  104.         z = 0.2,
  105.     },
  106.     PlayerDimProne = {
  107.         height = 0.6,
  108.         eye_height = 0.5,
  109.         ellipsoid_height = .5,
  110.         x = 0.35,
  111.         y = 0.8,
  112.         z = 0.2,
  113.     },
  114.     
  115.  
  116.  
  117.     DeadBodyParams = {
  118.         sim_type = 1,
  119.       max_time_step = 0.025,
  120.       gravityz = -7.5,
  121.       sleep_speed = 0.025,
  122.       damping = 0.3,
  123.       freefall_gravityz = -9.81,
  124.       freefall_damping = 0.1,
  125.  
  126.       lying_mode_ncolls = 4,
  127.       lying_gravityz = -5.0,
  128.       lying_sleep_speed = 0.065,
  129.       lying_damping = 1.0
  130.     },
  131.     BulletImpactParams = {
  132.     stiffness_scale = 73,
  133.     max_time_step = 0.02
  134.   },
  135.  
  136.     -- Reloading related
  137.  
  138. --    SoundEvents={
  139. --        {"swalkfwd",     3,        666},
  140. --        {"swalkfwd",    20,        666},
  141. --        {"awalkfwd",     3,        666},
  142. --        {"awalkfwd",    20,        666},
  143. --        {"attack_melee1", 8, KEYFRAME_APPLY_MELEE},
  144. --    },
  145.  
  146.     GrenadeType = "ProjFlashbangGrenade",
  147.  
  148.  
  149. }
  150. -------------------------------------------------------------------------------------------------------
  151. function Worm_x:OnInitCustom(  )
  152.  
  153.  
  154. end
  155.  
  156. ---------------------------------------------------------------------------------------------------------
  157. function Worm_x:OnResetCustom()
  158.  
  159.     
  160. end
  161. ---------------------------------------------------------------------------------------------------------
  162.